Class Experiments

Compositing

Add light to shot in photoshop

(Rendered in maya)

  • Take the shot into photoshop, create a new layer, add a gradient and set the layer to multiply
  • To emphasise any lighting in the scene

Change Colour of object after rendering

  • Render out a RGB version of the object and it will create alpha masks of the object
  • Create a selection mask of the object
  • Create an adjustment layer with hue/saturation
  • Alter colour to whatever you want
  • Useful if a client comes back wanting some colours tweaked, or the levels, whatever it may be. Just render out alpha masks.

How to render a character separate to background

  • Select character > create layer from selected (in render panel)
  • Attributes > turn off primary visibility
  • (To turn off multiple object at once, select them all > general editor > attribute editor > render tab > select primary visibility > 0 (to switch off))
  • Right click on the render buttons on the little render window and you can render from different cameras
  • Render settings > Quality > Turn on FinalGather
  • Some of the advanced settings are hidden > scroll down > Final Gathering Accuracy and Point Interpolation are the most important settings to play with
  • Note you can increase the lighting quality without changing render time too much, bumping up the quality increases render time exponentially

Compositing

  • Load up scene “window”
  • Insert image plane
  • Align ground plane with ground in the image
  • Add background shader to ground plane
  • Lower the values to 0 in attribute editor for it
  • Try and align light with the light in the image
  • Render
Standard

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