Add light to shot in photoshop
(Rendered in maya)
- Take the shot into photoshop, create a new layer, add a gradient and set the layer to multiply
- To emphasise any lighting in the scene
Change Colour of object after rendering
- Render out a RGB version of the object and it will create alpha masks of the object
- Create a selection mask of the object
- Create an adjustment layer with hue/saturation
- Alter colour to whatever you want
- Useful if a client comes back wanting some colours tweaked, or the levels, whatever it may be. Just render out alpha masks.
How to render a character separate to background
- Select character > create layer from selected (in render panel)
- Attributes > turn off primary visibility
- (To turn off multiple object at once, select them all > general editor > attribute editor > render tab > select primary visibility > 0 (to switch off))
- Right click on the render buttons on the little render window and you can render from different cameras
- Render settings > Quality > Turn on FinalGather
- Some of the advanced settings are hidden > scroll down > Final Gathering Accuracy and Point Interpolation are the most important settings to play with
- Note you can increase the lighting quality without changing render time too much, bumping up the quality increases render time exponentially
Compositing
- Load up scene “window”
- Insert image plane
- Align ground plane with ground in the image
- Add background shader to ground plane
- Lower the values to 0 in attribute editor for it
- Try and align light with the light in the image
- Render